kingdom hearts choices sword shield staff. For a standard play-through I would drop shield for the higher attack because it becomes quite easy to dodge/block after getting into the game-play and cure spell is pretty broken. kingdom hearts choices sword shield staff

 
 For a standard play-through I would drop shield for the higher attack because it becomes quite easy to dodge/block after getting into the game-play and cure spell is pretty brokenkingdom hearts choices sword shield staff  Add this game to my: Favorite Games

All the final mix games are harder then the original, since the enemies are tweaked to give more of a challenge. For level 1, +Staff - Shield. [deleted] • 5 yr. The number of item slots differ based on what's kept. The staff gives you more MP, the shield gives you more item slots, and the sword gives you more STR to start with. Choosing a struggle bat only gives you plus one point of that stat. KH2: Always Shield for me. You can lose the sword instead if you really want. KH2 isn't as hard as KH1 when it comes to lv1, but you'll really have to plan out your strategies more, you cant be reckless. I've been reading that going with shield is the best choice for a critical run, but in a proud run there's no finishing plus at the start and you've got tons more hp. but is a fine choice if just playing for fun. Each Station has a unique shade, depicts a specific set of characters, and has its own specific part in the tutorial. On harder difficulties, it's a choice between the usual Staff or the Shield (if I want early access to defensive abilities). Also, emphasis on Combo- Attacks. you may adopt the shield abandoning sword, then the invincible speedster and unchanging armor, in that order. The extra MP does help you deal more damage, but being able to carry two more Elixirs into battle will technically keep you alive longer. Shield is "tank" path, and gets highest base defense and most in-combat item slots, and learns defensive abilities earliest. Menu. At the very beginning of the game, you're given a choice of a sword, staff and a shield, which purport to have an effect on the path you'll take. ". These three weapons represent the. Choosing the Sword will also result in Sora learning the incredibly useful Scan ability much earlier than if players picked the Shield or Staff, gaining the ability to see the enemy's health bar. This article is a list of all weapons used in the Kingdom Hearts series which are not Keyblades, the weapons wielded by Organization XIII, nor the Staves and Shields wielded by Donald and Goofy. 5 + 2. I don't think it effects anything but commands but i may be wrong. Kingdom Hearts Keyblades by o0DemonBoy0o on DeviantArt from. The first object increases some of Sora's stats, while the second choice decreases some. The choice that decides when you learn techniques is when you're choosing between the sword, shield, and wand in the Dive to the Heart area. As for stats, the choice should be between choosing the shield and staff. For example, if you level Sora up to 15, your abilities are: Sword: Reaction Boost Shield: Damage Drive Staff: Fire Boost Hope this helps! If you choose Shield, you get defensive abilities such as Damage Drive, Defender, and such earlier. You lose 2 points of Strength from the Sword, 2 points of Defense from the Shield, and 2 AP from the Staff. Getting the shield in KH2 doesn't actually make you harder to kill, necessarily, it just makes it so you gain certain things earlier. Note: Sora obtains different abilities at different levels depending if you choose the sword, staff, or shield in the beginning. First: Sword, second: Shield It's not the best combination but i feel that it is a good one :)The first choice you make in Kingdom Hearts is related to your build. For a standard play-through I would drop shield for the higher attack because it becomes quite easy to dodge/block after getting into the game-play and cure spell is pretty broken. Selphie, Wakka, and Tidus's questions affect how fast you level - Primarily top answers ("your journey begins at dawn") have you. Favorite Boards. Next, three pedestals will emerge from the floor. DSkillz (Topic Creator) 13 years ago #2. Answer all the top questions, you level up faster until lvl 50, answer the middle it’s balanced and answer the bottom you level up faster after level 50. As for stats the choice should be between choosing the shield and staff. Max HP: 90. Scenario: You wake up in your heart, a dive featuring all of the things that make up you. FFX - In menus, the D-Pad and Left Stick would be somewhat unresponsive. And below I’ll be listing each ability with the levels you’d learn them, organized as numbers like this (1,2,3) ordered based on which item you pick in the beginning (sword. Equip more to entire party to boost. A staff of wonder and ruin. My first question is when at the very beginning it asks you to choose between 3 items, which ones did you guys go for? *Sword. Which ever one you choose first will be optimal yo the stat you want most. Hirokey123 10 years ago #3. I'd say Sword is harder than Rod. Stats are almost inconsequential and you can feel a pinch one way or the other from your choices only at the very beginning. MP Hastega. cannon and Karakuri staff in Wild Hearts guide. Posted July 12, 2015. I generally choose the shield. Hands down the best setup is to pick the shield as your attribute and lose the staff. The stat not chosen for either will develop normally. Shield you get all the nice defense abilities and a good spread of attack abilities but the nicer magic abilities all come very later. I've always chosen the sword and discarded the staff, and I've done this all the times I've played through Kingdom Hearts I, though there is that one time I chose the shield, but other than that, my choice is always the sword and I discard the staff. The staff is meh. Strength, defense, and AP can be augmented; MP and slots cannot, but MP 12+ is plenty to wipeout every (routine. And I forgot that I would be asked the mind-numbing question of which damn piece of equipment to. The subreddit for Kingdom Hearts news, discussion, and more. As far as defensive skills go, Second Chance/Once More is better than plain old Defense stat me thinks. Mysterious Abyss Keyblade – Kingdom Hearts 2 Final Mix. Initial choices: Normal, +Sword, -Shield, Night Kingdom Key Ultima Weapon Ultima Weapon* Max HP 84 Max HP 84 Max HP 102 Max MP 8 Max MP 10 Max MP 13 Max AP 48 Max AP 48 Max AP 57 STR 72 STR 81 STR 87 DEF 64 DEF 64 DEF 70 Items: 7 Accessories: 3 Abilities: 31 ROD. And learning Lucky Strike at LV15, nearly at the start, is a huge boost for. In playing the Kingdom Hearts games do you choose the sword, staff, or shield first? I've been replaying Kingdom Hearts in KH 1. It not only gives Sora a Defense stat of 4 the highest possible at the beginning of the game but it also grants him the highest number of item slots by the end. My Station of Awakening: Kingdom Hearts by BaloWalloworld on DeviantArt from images-wixmp. I chose both swords and silver crowned @lv1 2 weeks ago in JP version. Veemon reacted to this. ago. + Shield: 8 item slots, early Guard, Second Chance, and Leaf Bracer. The first object increases some of. The shield. (The sword gives you more strength, but that's not necessarily important as you can easily get a Strength boost item and get maximum strength either way). N/A. If you like magic, take the Staff and drop the sword. Thing is, every ability you get from. 1 2. Since you say you're trying for a 100% game, I'd suggest option 1 for the item- and munny-farming potential, although, I chose option 2, myself. The Abilities screen for Sora in Kingdom Hearts II. 20 votes, 11 comments. Veemon reacted to this. In the opening of the game, you’ll have a choice between three weapons, the Sword, Shield, or Staff. The discarded item decreases that particular stat. Sword = strength/attack. Staff is mage, and gets the highest base MP (and therefore highest magic/summon damage), and learns MP abilities earliest. Most people say to go with either Strength or Defence. The former is risky for obvious reasons and the. Synthesize after collecting 58 Synthesize materials & required rare items. Choose the shield. When you start answering the islanders questions, I'd pick the bottom options. The Staff is the weapon of choice for Donald DuckIn Kingdom Hearts these are generally divided between rods which give Donald MP bonuses and enhance his magical strength and hammers which enhance his physical strength at the cost of his maximum MP. Everybody's a Critic. A sword of terrible destruction. The game is pretty clear about what your choices mean here: You pick one to be a focus and one to sacrifice. I know Sora gets stat boosts depending on those choices, but I'm not sure if it does the same for his allies. For the most part, yes it affects max stats, but only as much as it affects starting stats. The Dream Sword is a weapon which appears in Kingdom Hearts, Kingdom Hearts II, Kingdom Hearts 358/2 Days, and Kingdom Hearts Re:coded. As for stats, the choice should be between choosing the shield and staff. Roxas is both fast and strong. On his first day at the Simulated Twilight Town, Roxas is given the chance to choose one of three different styles of Struggle Bat prior to. Choose Dawn since you'll be cruising through the game without needing to level past 50 anyway. If you drop shield your attack becomes 5 and defense becomes 1. This is a list of weapons that appear in Kingdom Hearts and the Final Mix version. Adjust camera - Right analog stick. Besides attacking, Shields can be used to block attacks. Post discussion, fan-art, videos…To celebrate the release of Kingdom Hearts HD 1. hatok. If you choose the. The difference between +Sword and +Rod is that Sword gets a few points in Power (that can be made up with the use of Power Ups) and an additional item slot over Rod (+Shield gets +2 slots over Rod), and Rod gets 2 extra MP that can never be gained any other way. The choices will have an effect on leveling speed and the order of abilities learned. For Kingdom Hearts HD I. Beginner, doesn't matter. I used to always pick the sword as that is sort of the “cannon” choice. Whether you get rid of the sword (more power, less defense) or shield (less power, more defense) depends on your playing style; it matters more in the beginning tbh, you'll be powerful enough by the endgame that it won't matter at that point. Shield is a. Zakrei 15 years ago #5 personally I wanna know which is best at level 99 at level 99 he has the same skills, regardless of which you chose, the choice only effects what levels you. Weapons possess their own base attributes, and add them to. The second question is obviously the classic Sword, Shield or Staff choice. If you choose the staff, you learn magic boosting abilities earlier then if you would have chosen the sword or shield. Which one you pick solely determines what abilities you learn from leveling up. ago. something clever. 1 2. chaosinuyasha 14 years ago #2. A dear friend of mine started a Kingdom hearts photography project for a while. As an added bonus, this short guide can be also be used for the PlayStation 3. Kingdom Hearts. Shield for protection, Sword for might/strength (im blanking on the term. Clear Pooh's Hunny Hunt with at least 100 points. Sword, shield, 6, 1, 2 . First to use the amazing luckylucky ability. Cheats. So pick your choice wisly, for it will be with you the rest of the game, no matter how many stat increses you give them, one will always be more powerful than other. I choose the rod because magic pwns everything in KH1, and in KH2, I also choose the rod because magic STILL pwns everything. Gateway House, 28 The Quadrant, Richmond. *Rod. The sword represents a melee focus. So the sword would be the best choice by. 2. 5 ReMIX on the PlayStation 3, a GameFAQs message board topic titled "Am I incorrect in thinking Shield is 100% the best to take first?". Kingdom Hearts 3 Starting Choice Guide from Dec 13, 2021 · essentially somewhere in the middle of the two above starting choices, rather than the 100 hp/100 mp blend that it sounds like. Each party member uses their own type, Keyblades for Sora, rods and mallets for Donald, and shields for Goofy, with others simply using their personal item. ago. What choices did you make in the beginning? xXMythieXx 13 years ago #1. I usually sacrifice it. Smaller shields are generally stronger, but are harder to block with, while larger Shields can block more. Never pick the Sword unless you're going for a quick run-through of the game. Abilities are learned through the stat matrix alone, level up chips will always give the same boosts to stats. Long term Sword offers no advantages. KH2. 5 ReMIX on the PlayStation 3, a GameFAQs message board topic titled "Sword, Shield, and Staff. For the most part, yes it affects max stats, but only as much as it affects starting stats. Alright, here's the pros and cons of each: + Sword: You get most offensive abilities earlier, 7 item slots, and a slight boost in Strength. Use an Energy Crystal to reduce the amount of materials. The abilities make the biggest deal over the long haul. if we go by game feats, the Sea salt trio are honestly the hardest trio to rank in terms of fighting style. I am seriously good at this. Kingdom Hearts 1 Trivia Quiz. Cure is extremely useful and it is best to acquire it as soon as possible. I always pick the shield and toss the staff, and I always choose the "dead of night" level-up speed. Leap at an airborne enemy and attack with shield: 1 Charge 2: Charge and knock out an enemy with shield. Sadly that didn't happen lol. etc) but is definitely the worst long-term choice, unless you are doing specific challenges in which. Extra MP is gotten through Bonus Levels. Since you say you're trying for a 100% game, I'd suggest option 1 for the item- and munny-farming potential, although, I chose option 2, myself. For Kingdom Hearts HD 1. Extra MP is gotten through Bonus Levels. I chose the staff and got rid of the sword, starting with Cure and Fire was nice. Sword, Shield, and Staff. Im replaying both kh games on ps3, and im halfway through kh1. There are two choices in KH2 but no sacrifices. Change to keep the Shield, drop the Rod. Apr 17, 06 at 6:44pm (PST) ^. 1. The reason the Staff is the best choice in KH1 is because it the only one that gives you max stats at the end of the. Early game will be rough since that’s usually how staff route works but late game you should be better off than I am when you hit optional bossesStation of Awakening. FM Abilities are only available in Kingdom Hearts II: Final Mix. Mysterious Abyss is obtained by completing Ursula’s Revenge in Atlantica. Nintendo Switch PC Xbox One. Also choosing either sword or shield and giving up the staff then choosing the first answer to the three questions is going to make. Yah rod is generally seen as the best choice to make. The one you give up just alters your base stats. 10,708 posts. The extra mp is nice for healing in the first one, before the weird change done to magic, but honestly, the way your earn abilities with shield versus the sword or staff, the fact that you have all the strength you need (at least, for all runs except maybe lvl 1 runs and/or the one where you don't change equipment), and magic is still OP, the. 2. They are listed in the order of their earliest availability. Young clueless me would always pick sword and drop staff. Then, you can pick the rod for Fire or the shield for Round Blitz, depending on your tastes. Ideally I would want to nyx the beginning of the game sword/shield/staff choice, and instead offer these choice by level up. I can just give you all the info and you can just decide. RELATED: Kingdom Hearts: Should You Pick The Sword, Shield, Or Staff?Yes, mostly small stuff. As per an answer on the KH2. The first choice changes the order in which abilities are obtained. CryptoKingdom hearts character builds. Boards. Xion is the Rank XIV member of the original Organization XIII as well as a member of the real Organization. ago. You'd have all three of those abilities by Level 49 (prior to the final Xemnas. In addition to higher defense, you get Second Chance and Leaf Bracer earlier than normal, which are incredibly good for survival. ChesterTheJeste 15 years ago #1. Here's some examples I remember. 10,708 posts. The first time, with the struggle bats, I chose the hand guarded struggle bat (defense+1). If you want to use the staff, I recommend using on a playthrough that isn't being played on proud mode, cause I did a playthrough like that (gave up the shield cause I didn't want to have piss-poor strength) and I got my ass. There is a big difficulty spike and everything takes forever to kill with the Kingdom Key. Okay everything else; Take Shield, forsake Sword – Very even playthrough with a slight weakness in MP. It's the only way to go, really. Haha, I think almost everyone got the sword as a kid. Edited August 17, 2017 by The Transcendent KeySo I searched for a while and couldn't find a single thread about this, but I seem to remember reading a while back in the Kingdom Hearts 1. In Kingdom Hearts 3, you can actually level up your Keyblade. I think the main difference is: If you drop sword all your base stats are 3. Lets say you can pick the sword and the shield but give up the staff. Notify me about new: Guides. NEVER. R. ShionJrCitrine 8 years ago #3. In the beginning of KH2 we are given two chances to pick a weapon of our choice. P. The Ability system in Kingdom Hearts II has received both minor aesthetic upgrades, as well as major mechanical changes. So Shield and Sword have the same strength, defense, and magic caps but Shield gets one additional item slot. Although I'd say aim for the ribbon equipment if you can. I usually drop the Sword; the Defense drop makes it much easier for late-game enemies to kill you, and being stuck at 1 AP at the start of the game can seriously limit your options. Personally, I would chose +Staff -Shield because it's not likely that you would die much on such low difficulty. For Kingdom Hearts HD 1. His Abilities are divided into three groups: Action Abilities, Growth Abilities, and Support Abilities. Critical mode is available in kingdom hearts birth by sleep, kingdom hearts ii final mix, kingdom hearts re:coded, kingdom hearts 3d: Proud mode · 2 · none ; This took so many hours and i am so tired of hearing this stupid kirby song. Difficult modes also effect how you unlock the endings. 6,413. This is represented by three weapons: the sword, shield, and staff. I've always chosen the sword and discarded the staff, and I've done this all the times I've played through Kingdom Hearts I, though there is that one time I chose the shield, but other than that, my choice is always the sword and I discard the staff. Weapons possess their own base. Stack the ability to increase the effect. Kingdom Hearts. Action Abilities are offensive physical attacks that typically extend Sora’s combos. Attack vs defense is a bit harder of a choice. Most people opt to throw away the sword, but I gave up the staff and things went smoothly for me since I usually attack head-on instead of using magic. For example, if you level Sora up to 15, your abilities are: Sword: Reaction Boost Shield: Damage Drive Staff: Fire Boost Hope this helps!Staff is the best choice IMO. Also say you picked Staff and gave up Shield, you are also getting a slight HP and DEF loss. e keep shield discard wand, start at dawn. The main reason why players should choose the Sword over the Shield and Staff is the stats Sora has at the beginning of the game. a little google magic goes a long way. Sword. It's all based upon what weapon you choose in the beginning when you're playing Roxas. )Now that Kingdom Hearts: Final Mix is on PC, players wanting to start on the highest difficulty can use these tips to get through it. you can probably guess what sort of stance Sora will take from choosing each one but they are also represented by a. You draw your sword and charge, but one of the Shadows leaps over you, eager for a counterattack. Sword gives you the alternative Combo-Attacks and stuff like Counter, Scan and Combo+ earlier. What are you supposed to choose at the snow white platform. - Max AP - Lucky Strike at LV15 (rather than 39 or 69) - Jackpot at LV24 (rather than 54 or 63) - Max Item slots If you do any synthesis, whether you enjoy or abhor item "farming", that combo gives you a huge leg up. Status Updates. 5 ReMIX PlayStation 3. It compliments the instinctive way to play: hit stuff until you need to heal and don't die. But since Shield gets more item slots than sword anyway it means that Shield is superior to the sword completely in long run by a little bit. Whichever one you choose, it gives you a free level up in that area. In end-game, you’ll have two more strength than the other builds but that’s only at Level 100. 5 + II. Leap at an airborne enemy and attack with shield: 1 Charge 2: Charge and knock out an enemy with shield. I chose the staff and got rid of the sword, starting with Cure and Fire was nice. Otherwise you can get hit while healing. Sword: Gives you a little bit more strength at the start of the game, you get atk related skills faster earlier as you level up. The Desire and Power choices in the Prologuein Kingdom Hearts 3 affect Sora's stats and abilities. Member. The biggest change, however, is that the weapon you choose dictates the order you learn abilities - going with the Shield will let you learn defensive. Once again, the game isn’t too keen to tell you what you are actually choosing between, offering up a Sword, Shield, and Staff to represent the. KH1, 2 and 3 allows you to pick from Sword, Shield, and Wand to change around your stats AND pick what abilities you spec into first. This is only accessible after completing the Barbossa fight in Port Royal. Kingdom Hearts HD 1. Inner strength. Staff/Sword:Summoning and Magic is really powerful, at the cost of your. WHile Strength and Defense can be boosted manually, MP cannot, so for overall stats, the Staff is the only way for that. Sora's Abilities screen in Kingdom Hearts. For your first lvl 1 I would recommend you level drives and summons, and yes you can equip abilities from certain bosses and mini bosses. There are three areas -- physical attacks, magical attacks, and defense -- represented by the sword, shield, and wand. Keeping sword and discarding shield definitely. For Kingdom Hearts HD 1. originally created by Daniel Chiuchiarelli and Aaron McNabb, and contributed to by KH13 staff. Strength +3. Overall Early game Shield>Staff>Sword Mid game Shield=Staff=Sword Late game Staff>Shield>Sword. 5 on the Playstation 4 and wondering what the weapon choices at the start impact? This guide will help you choose the r. Weapons possess their own base attributes, and add them to the attributes of the wielder. You pick one to be a focus and one to sacrifice. 3. This destroys the Shadow, and the other two ram you in the back, knocking you to the floor. KH1. Difficulty Very Easy. . Wheel of Fate. I don't recommend the Sword because Defence is better than Strength, particularly early in the game. N/A Second Chance 2 The choices will have an effect on leveling speed and the order of abilities learned. 5 ReMIX on the PlayStation 3, a GameFAQs message board topic titled "can't decide between +staff/-shield or +staff/-sword" - Page 2. Pawn ID:0720-BACA-FFEB & Switch Friend Code: SW-1954-8440-8702. 1) Pick the Shield and drop the Sword, or. Abilit. Sxream - 14 years ago - report. This updated version contained a surprising number of changes involving different aspects of content. For KH2: On day 1, you get a stat bonus by picking between a sword (+1 strength), a staff (+1 magic), and a weird shieldish thing (+1 defense). The only difference is more AP which is useless with unchanging armor. 5 ReMIX on the PlayStation 3, Trophy Guide by Thundaka. Fuck yourself. Good Luck! C=Doesn't matter. Average KH player me learned about how absolutely necessary Second Chance and Once More are, so I always chose shield and dropped staff. Magic and item slots are the only thing you can't upgrade via items, and at 100 you will have more magic than picking the sword or shield. But what about the first one? Where it asks if you want Wisdom, Vitality or Balance? Is it the EXP rate like in. Yeah, the issue seemed to depend on each game. Choosing the Sword will also result in Sora learning the incredibly useful Scan ability much earlier than if players picked the Shield or Staff, gaining the ability to see the enemy's health bar. Time 2 mins. Choosing the shield means earlier defensive abilities sword is attack abilities and staff is for magic and support abilities. Also allows for Form Change to "Ultimate Form". and the questions are. Most people say to go with either Strength or Defence. Sign in with the following networks. Proud is the hardest, its even harder then the original kingdom hearts Expert mode. The first set of choices determines Sora's strengths in combat. The shield is widely considered to be the best choice. Generally, the Sheild results in the safest playthrough, given the defensive abilities you’ll acquire early in the game. You can't go wrong with the Shield. The only reason the choice matters in KH1FM lv1 is the staff MP helps alot. I almost always drop the Sword if I need to sacrifice something out of the three options. Posted July 12, 2015. The choices will have an effect on leveling speed and the order of abilities learned. Staff is, however, the best and only choice if you want to attain the maximum MP. Each choice represents a different playstyle and offers unique benefits and drawbacks. YOU NEED as much mp at LV1. Raises chance of receiving more MP, HP, or Drive orbs. The first set of choices determines Sora's strengths in combat. For Kingdom Hearts III on the PlayStation 4, a GameFAQs message board topic titled "The Sword, The Staff, or The Shield?" - Page 2. But abilities are the big deal and, agreed, shield is probably the best choice in that regard. ) is a call-back to choosing between Dream Sword, Dream Rod, and Dream Shield in the Awakening sequence in the original Kingdom Hearts; unlike Kingdom Hearts, however, the Struggle Bat only gives a bonus to a particular stat and will not dictate the order Sora will learn his abilities in. It is. Players must choose to keep one. if you were to choose the Sword versus the Shield during the beginning of the game, then you won't get Second Chance and Once More until (very) much later on into the game, where if you choose the Shield, you would get these abilities sooner rather than. It only changes the order of abilities, and Second Chance and Once More are important enough that Shield is what I go with no. 5 and now that I'm almost. If proud mode, choose the shield and give up the sword. In Kingdom Hearts, these are generally divided between rods, which give Donald MP bonuses and enhance his magical strength, and hammers, which enhance his physical strength at the cost of his maximum MP. 2nd Day: How much munny you earn doing odd jobs determines an AP boost, also one-time-only. Posted by. Kingdom hearts 2 weapon choice. The back has adjustable straps and handles to allow for many different holding positions. There are two choices in KH2 but no sacrifices. If you're not a KH1 veteran, choose the Shield and drop the Sword. Selecting your weapon. His weapon of choice is a shield as he chooses to protect and solve conflict with as less violence as possible. What combination will you pick?" - Page 2. 5+2. but is a fine choice if just playing for fun. High items; Take Shield, forsake Staff – High strength and defense, low AP and mana. This guide will aim to cover the best starting choices to make in Kingdom Hearts, including starting dream weapon choices and starting time of day, for both proud mode playthroughs as well as starting equipment. This is also a permanent choice. Sword is attack power (as a beginner probably preferred) Staff is magic (you probably are not going to form top notch strategies on how to use the very limited system) Shield is defense (game is not that hard when on normal) AutomaticBullfrog573 • 6 days ago. Kingdom Hearts II. For Kingdom Hearts III on the PlayStation 4, a GameFAQs message board topic titled "Question about best build in KH1 Final Mix". Damage Control (Sword) Thunder Boost (Shield) and Drive Converter (Staff) are now gained at level 70 instead of level 99. So at the start of the game, like in many other KH games, you pick from the Sword, Shield and Staff. The staff is meh. Picking the sword means you'll learn offensive/attack abilities faster than defensive ones (you'll still get them all in the end, it just might take longer than if you'd picked another). -Shield. Then on critical, I do staff sword or shield sword. 1 2. The Experience Boost Ability increases experience earned by 20%, as is unlocked at level 9, 17, or 7, depending on whether you chose the Sword, Shield, or Staff, respectively. . Pawn ID:0720-BACA-FFEB & Switch Friend Code: SW-1954-8440-8702. Log in to add games to your lists. The questions effect the speed that you leveling up. After the opening cutscene you take control of Sora for the first time. Take shield and give up staff. For Kingdom Hearts II on the PlayStation 2, a GameFAQs message board topic titled "What should I pick on Day 3? (Spoilers?)". Just like the first question youll have 3 options for the second question. Choose one to. Guard you bet great and. Couldn't cycle through characters on Status/Equip Menus (but could on Sphere Grid, strangely) Persona 3:FES - Camera would randomly rotate as if I. Hence, it is recommended to give up the sword. January 29 2019 Travis Scoundrel Guides 0. If you choose the shield, you will have 2 more item slots by level 100, whereas with the staff, you will have 2 extra mp. The first choices you make will be the Kingdom Hearts opening questions, which are related to your build. wixmp. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I personally always pick keep staff, drop sword. Megumi_sama12 years ago#9.